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Nim & The TwinSuns Stylized Desert modular asset pack

The asset pack is designed to be used in the game project TwinSuns. 
Assets were Sculpted in Blender and Adobe Medium and retopology was done in Autodesk Maya. 
The assets were textured in Adobe Substance 3D Painter, and terrain textures were made in Adobe Substance 3D Designer. 
The procedural sand texture was inspired by a YouTube tutorial from Aiden Gaal. 
I learned that Modular asset design is similar to pixel art tile sheets. The reason behind my conclusions is due to similar methods of thinking.

The Tree uses a Vertex Displacement shader for wind-based foliage movement.

The Tree uses a Vertex Displacement shader for wind-based foliage movement.

Singular Prefabs

Singular Prefabs

Rock Prefab

Rock Prefab

Wall Prefab

Wall Prefab

TrimSheet Sculpted in blender

TrimSheet Sculpted in blender

Skybox was illustrated in Photoshop.

Skybox was illustrated in Photoshop.

Main Menu Day

Main Menu Day

Main Menu Night

Main Menu Night

Nim The Fox

Nim The Fox

Nim The Fox

Nim The Fox

Bolani The Chef

Bolani The Chef

Wireframe

Wireframe

Sculpt

Sculpt