The asset pack is designed to be used in the game project TwinSuns. Assets were Sculpted in Blender and Adobe Medium and retopology was done in Autodesk Maya. The assets were textured in Adobe Substance 3D Painter, and terrain textures were made in Adobe Substance 3D Designer. The procedural sand texture was inspired by a YouTube tutorial from Aiden Gaal. I learned that Modular asset design is similar to pixel art tile sheets. The reason behind my conclusions is due to similar methods of thinking.